{"version":"1.0","provider_name":"Rainbow Dash Network","provider_url":"http:\/\/rainbowdash.net\/","type":"link","title":"Insert FakeNameHere (the20percent)'s status on Sunday, 04-Mar-12 02:54:24 UTC","author_name":"Insert FakeNameHere (the20percent)","author_url":"http:\/\/rainbowdash.net\/the20percent","url":"http:\/\/rainbowdash.net\/notice\/1050064","html":"@<span class=\"vcard\"><a href=\"http:\/\/rainbowdash.net\/user\/1235\" class=\"url\" title=\"Henrik Westerlund\"><span class=\"fn nickname\">flaxx<\/span><\/a><\/span> Yeah.. the majority of the game should be its storyline and addictivity (idc if that's not a word).  The same could be applied to sound.  Even if you have a lot of pretty packaging around a CD, but the CD contained Beiber, then it is still audio trauma..."}