{"version":"1.0","provider_name":"Rainbow Dash Network","provider_url":"http:\/\/rainbowdash.net\/","type":"link","title":"RDN's Lucifer (nerthos)'s status on Sunday, 04-Mar-12 02:56:49 UTC","author_name":"RDN's Lucifer (nerthos)","author_url":"http:\/\/rainbowdash.net\/nerthos","url":"http:\/\/rainbowdash.net\/notice\/1050076","html":"@<span class=\"vcard\"><a href=\"http:\/\/rainbowdash.net\/user\/1235\" class=\"url\" title=\"Henrik Westerlund\"><span class=\"fn nickname\">flaxx<\/span><\/a><\/span> I think good graphics in fact hinder the immersion a game can offer. I at least, can't feel the same in a game with three thousand polygons per model. I just indentify them as big masses of graphics, and can't be impressed by them more than &quot;Wow, that's beautiful&quot; because the graphics are too good to focus in other stuff."}