{"version":"1.0","provider_name":"Rainbow Dash Network","provider_url":"http:\/\/rainbowdash.net\/","type":"link","title":"RedEnchilada (notice the lack of a space) (redenchilada)'s status on Monday, 19-Mar-12 21:53:50 UTC","author_name":"RedEnchilada (notice the lack of a space) (redenchilada)","author_url":"http:\/\/rainbowdash.net\/redenchilada","url":"http:\/\/rainbowdash.net\/notice\/1098603","html":"!<span class=\"vcard\"><a href=\"http:\/\/rainbowdash.net\/group\/878\/id\" class=\"url\" title=\"Coder Ponies! (coderpony)\"><span class=\"fn nickname\">coderpony<\/span><\/a><\/span> I think I have a plan. Use username and password to send a login request to RDN from a game. If successful, grab the user's ID and use that to identify him. Store game information on a seperate server based on the RDN user ID. I could totally make an online game hooked to RDN accounts with nothing required of the site! :o"}