{"version":"1.0","provider_name":"Rainbow Dash Network","provider_url":"http:\/\/rainbowdash.net\/","type":"link","title":"Bit Shift (bitshift)'s status on Wednesday, 06-Jun-12 00:52:13 UTC","author_name":"Bit Shift (bitshift)","author_url":"http:\/\/rainbowdash.net\/bitshift","url":"http:\/\/rainbowdash.net\/notice\/1497628","html":"@<span class=\"vcard\"><a href=\"http:\/\/rainbowdash.net\/user\/7254\" class=\"url\" title=\"Nameless\"><span class=\"fn nickname\">dariusponyperson<\/span><\/a><\/span> Oh, I see now. It borrows some aspects usually only found in roguelikes; primarily permadeath and some degree of random generation of level content. Pretty interested now."}