{"version":"1.0","provider_name":"Rainbow Dash Network","provider_url":"http:\/\/rainbowdash.net\/","type":"link","title":"Bit Shift (bitshift)'s status on Thursday, 07-Jun-12 23:21:48 UTC","author_name":"Bit Shift (bitshift)","author_url":"http:\/\/rainbowdash.net\/bitshift","url":"http:\/\/rainbowdash.net\/notice\/1506509","html":"@<span class=\"vcard\"><a href=\"http:\/\/rainbowdash.net\/user\/6850\" class=\"url\" title=\"Mint Breeze\"><span class=\"fn nickname\">minti<\/span><\/a><\/span> I'm pretty sure that was the ludicrous amount of particles\/other render effects, and the fact the whole thing uses the 3D composition functions rather than the 2D ones it could've easily got away with, though I won't deny that XNA likely had a hand in the problem."}