{"version":"1.0","provider_name":"Rainbow Dash Network","provider_url":"http:\/\/rainbowdash.net\/","type":"link","title":"Toothpaste Pony! (minti)'s status on Monday, 11-Jun-12 07:34:43 UTC","author_name":"Toothpaste Pony! (minti)","author_url":"http:\/\/rainbowdash.net\/minti","url":"http:\/\/rainbowdash.net\/notice\/1521965","html":"@<span class=\"vcard\"><a href=\"http:\/\/rainbowdash.net\/user\/6766\" class=\"url\" title=\"Toksyuryel\"><span class=\"fn nickname\">toksyuryel<\/span><\/a><\/span> Well C++ is harder, but has more power. And the engine is no longer wrapped in native-to-managed wrapper so there's more of a speed boost, and the C++ engine's community is broader and more talented compared to the C# version's community so... In this situation I think it's safe to say that C++ is the better choice. (I'd use C but, combining C and C++ is not a good idea at all. Especially considering the engine's API is in C++.)"}