{"version":"1.0","provider_name":"Rainbow Dash Network","provider_url":"http:\/\/rainbowdash.net\/","type":"link","title":"RedEnchilada (notice the lack of a space) (redenchilada)'s status on Sunday, 22-Jul-12 04:36:11 UTC","author_name":"RedEnchilada (notice the lack of a space) (redenchilada)","author_url":"http:\/\/rainbowdash.net\/redenchilada","url":"http:\/\/rainbowdash.net\/notice\/1722144","html":"@<span class=\"vcard\"><a href=\"http:\/\/rainbowdash.net\/user\/798\" class=\"url\" title=\"Ice Cream Stepman\"><span class=\"fn nickname\">redenchilada<\/span><\/a><\/span> Actually, my whole collision code is messed up in the first place :\/ Checks each and every active playfield object for each call, so that could could literally do 4,000 checks in the right circumstances. :x"}