{"version":"1.0","provider_name":"Rainbow Dash Network","provider_url":"http:\/\/rainbowdash.net\/","type":"link","title":"Toksyuryel (toksyuryel)'s status on Friday, 03-Aug-12 17:11:27 UTC","author_name":"Toksyuryel (toksyuryel)","author_url":"http:\/\/rainbowdash.net\/toksyuryel","url":"http:\/\/rainbowdash.net\/notice\/1774802","html":"@<span class=\"vcard\"><a href=\"http:\/\/rainbowdash.net\/user\/7875\" class=\"url\" title=\"Omni\"><span class=\"fn nickname\">omni<\/span><\/a><\/span> I would say this is always true in the case of things like code, formats, algorithms, methods, etc, but not necessarily true in the case of artwork. The art assets of games is a good example of something that is perfectly alright being proprietary- the engine, of course, should ideally not be proprietary."}