{"version":"1.0","provider_name":"Rainbow Dash Network","provider_url":"http:\/\/rainbowdash.net\/","type":"link","title":"Bit Shift (bitshift)'s status on Monday, 06-Aug-12 18:55:02 UTC","author_name":"Bit Shift (bitshift)","author_url":"http:\/\/rainbowdash.net\/bitshift","url":"http:\/\/rainbowdash.net\/notice\/1785102","html":"@<span class=\"vcard\"><a href=\"http:\/\/rainbowdash.net\/user\/4320\" class=\"url\" title=\"Nerthos Nyaa\"><span class=\"fn nickname\">nerthos<\/span><\/a><\/span> Hrm, that [i]is[\/i] a good point. In that case, I'm at a loss as to an in-canon way to explain the giant bandit hideouts. (The out-of-canon one is simple; they're separate maps, and were made rather larger than was appropriate.)"}