{"version":"1.0","provider_name":"Rainbow Dash Network","provider_url":"http:\/\/rainbowdash.net\/","type":"link","title":"Cerulean Lulamoon-Spark (ceruleansparkold)'s status on Tuesday, 28-Aug-12 10:54:59 UTC","author_name":"Cerulean Lulamoon-Spark (ceruleansparkold)","author_url":"http:\/\/rainbowdash.net\/ceruleansparkold","url":"http:\/\/rainbowdash.net\/notice\/1860101","html":"@<span class=\"vcard\"><a href=\"http:\/\/rainbowdash.net\/user\/4320\" class=\"url\" title=\"Katze Kattepus\"><span class=\"fn nickname\">nerthos<\/span><\/a><\/span> The thing about Dark Souls is that it is honest. In most games, when the enemies are &quot;trying to kill you&quot; they're doing a deliberately halfassed job to keep the story going. The enemies in Dark Souls genuinely try to kill you. There's none of this &quot;Oh-I'll-give-you-an-opening&quot; crap, it's learn to block, parry or riposte or get killed. Wander into a crowd of swordsmen, get cut to ribbons as they savagely gang beat you. Aggro a giant dragon, expect to burn to death. If you give the game an inch, it will take a mile, and then drag you over every broken glass covered inch of it."}