{"version":"1.0","provider_name":"Rainbow Dash Network","provider_url":"http:\/\/rainbowdash.net\/","type":"link","title":"Toksyuryel (toksyuryel)'s status on Tuesday, 02-Oct-12 06:03:36 UTC","author_name":"Toksyuryel (toksyuryel)","author_url":"http:\/\/rainbowdash.net\/toksyuryel","url":"http:\/\/rainbowdash.net\/notice\/1967323","html":"@<span class=\"vcard\"><a href=\"http:\/\/rainbowdash.net\/user\/7875\" class=\"url\" title=\"Omni\"><span class=\"fn nickname\">omni<\/span><\/a><\/span> Games aren't really the same as other kinds of software. They need a different approach than the traditional development models of free software, but I don't think full-proprietary is a good approach either. It's a very complicated subject because on some level you are dealing with a form of art where other types of software are strictly engineering exercises. But there is still some amount of engineering involved in creating a game that could do with being opened up and shared around. Finding that balance is very tricky."}