{"version":"1.0","provider_name":"Rainbow Dash Network","provider_url":"http:\/\/rainbowdash.net\/","type":"link","title":"Omni (omni)'s status on Tuesday, 02-Oct-12 06:07:41 UTC","author_name":"Omni (omni)","author_url":"http:\/\/rainbowdash.net\/omni","url":"http:\/\/rainbowdash.net\/notice\/1967326","html":"@<span class=\"vcard\"><a href=\"http:\/\/rainbowdash.net\/user\/6766\" class=\"url\" title=\"Toksyuryel\"><span class=\"fn nickname\">toksyuryel<\/span><\/a><\/span> I couldn't agree more, but I will admit that I don't know how to do this either. The game I am currently writing is FOSS, due to it being based on GPLv2 code, and I must say I truly enjoy writing open-source software more than I thought I would. Knowing that others can read your code means they can directly see you progress as a programming, and can help point out mistakes you've made (like @<span class=\"vcard\"><a href=\"http:\/\/rainbowdash.net\/user\/10428\" class=\"url\" title=\"Bit Shift\"><span class=\"fn nickname\">bitshift<\/span><\/a><\/span> did recently regarding double equal signs in my Javascript code). I understand that most game developers wouldn't want their code to be visible, as they fear piracy, but I wonder if that's actually true. I mean, let's be honest, how many people are going to share source code when they can just let one person buy the game and pass the binary files around?"}