{"version":"1.0","provider_name":"Rainbow Dash Network","provider_url":"http:\/\/rainbowdash.net\/","type":"link","title":"Toksyuryel (toksyuryel)'s status on Tuesday, 02-Oct-12 13:27:13 UTC","author_name":"Toksyuryel (toksyuryel)","author_url":"http:\/\/rainbowdash.net\/toksyuryel","url":"http:\/\/rainbowdash.net\/notice\/1967897","html":"@<span class=\"vcard\"><a href=\"http:\/\/rainbowdash.net\/user\/1948\" class=\"url\" title=\"Cerulean Spark\"><span class=\"fn nickname\">ceruleanspark<\/span><\/a><\/span> &quot;When gamers fail at a mission, they rarely lose their motivation to learn from mistakes or try again.&quot; that's because there is no meaningful penalty for failure in most games. Players are far more risk-averse in games where failure is devastating or even catastrophic."}