{"version":"1.0","provider_name":"Rainbow Dash Network","provider_url":"http:\/\/rainbowdash.net\/","type":"link","title":"Cloud Kicker (critialcloudkicker)'s status on Tuesday, 11-Jun-13 20:37:47 UTC","author_name":"Cloud Kicker (critialcloudkicker)","author_url":"http:\/\/rainbowdash.net\/critialcloudkicker","url":"http:\/\/rainbowdash.net\/notice\/2683357","html":"@<span class=\"vcard\"><a href=\"http:\/\/rainbowdash.net\/user\/29881\" class=\"url\" title=\"Josh\"><span class=\"fn nickname\">bronycharge<\/span><\/a><\/span> In games like BF and NS the commander mode is a simple overhead view of the whole map or region and you make split second desisions based on what is information is fed to you ( in the case of NS games, you also have a bit of basebuilding going on ). Whether it is to go attack that foe lurking around the corner, pressing the objective, falling back, using base-resources to rid yourself of a problem ( In Battlefield 2, 2142, Vietnam, and some others you had EMP bombardments, artillery strikes, supply drops and\/or vehicle drops in your arsenal ) ( In Natural Selection you have the ability to scan an area for hostiles, and\/or call in siege cannons ) ... TLRD; You have an overhead view of the map all the players are playing on like a proper first person shooter and give them commands"}