{"version":"1.0","provider_name":"Rainbow Dash Network","provider_url":"http:\/\/rainbowdash.net\/","type":"link","title":"RDN's Lucifer (nerthos)'s status on Tuesday, 24-Dec-13 07:58:34 UTC","author_name":"RDN's Lucifer (nerthos)","author_url":"http:\/\/rainbowdash.net\/nerthos","url":"http:\/\/rainbowdash.net\/notice\/3201963","html":"@<span class=\"vcard\"><a href=\"http:\/\/rainbowdash.net\/user\/31669\" class=\"url\" title=\"Duke Silver\"><span class=\"fn nickname mention\">silverwing<\/span><\/a><\/span> They do. The file structure for texture mods is Data&gt;textures&gt;[clutter\/architecture\/etc]. It's mirrored from that of the compressed BSAs. Just decompress the mod and set the game to load loose files if it doesn't by default."}