{"version":"1.0","provider_name":"Rainbow Dash Network","provider_url":"http:\/\/rainbowdash.net\/","type":"link","title":"Crusader 8 (princelypublictimeline)'s status on Saturday, 15-Feb-14 14:59:20 UTC","author_name":"Crusader 8 (princelypublictimeline)","author_url":"http:\/\/rainbowdash.net\/princelypublictimeline","url":"http:\/\/rainbowdash.net\/notice\/3304307","html":"@<span class=\"vcard\"><a href=\"http:\/\/rainbowdash.net\/user\/31935\" class=\"url\" title=\"isaiah smith\"><span class=\"fn nickname mention\">djhedgehog<\/span><\/a><\/span> in the mlp ccg, you have four locations ponies can be at - your &quot;home,&quot; your opponent's &quot;home,&quot; and each of you has one problem. Each problem is like an ongoing event, like a conflict in an episode. So you can play or move friend cards, aka the cartoon horses, to these problems or to\/from your home. Each pony has a power related to a certain element of harmony (i.e. Lyra has 4 pink power, meaning she's the same color\/element as Pinkie Pie). To win this game you need to score points by meeting the power requirements of the problems. So if a problem I have out requires 2 white and 2 non-white, I may play a Loyalty friend there and move Rarity to the problem from my &quot;home,&quot; and thus score at the end of my turn. the first to 15 points wins"}