{"version":"1.0","provider_name":"Rainbow Dash Network","provider_url":"http:\/\/rainbowdash.net\/","type":"link","title":"RDN's Lucifer (nerthos)'s status on Thursday, 01-May-14 17:41:49 UTC","author_name":"RDN's Lucifer (nerthos)","author_url":"http:\/\/rainbowdash.net\/nerthos","url":"http:\/\/rainbowdash.net\/notice\/3404033","html":"@<span class=\"vcard\"><a href=\"http:\/\/rainbowdash.net\/user\/32524\" class=\"url\" title=\"Darian\"><span class=\"fn nickname mention\">anima<\/span><\/a><\/span> I'd consider &quot;gaming generations&quot; to be more related to technology stages and mainstream design concepts than to actual generations as defined by sociology. The three generations I listed are defined by the games they played. The first one played in the 80s in arcades, the atari systems and early pcs like the Amiga; the second one played with consoles like the NES\/Famicom, SNES and Sega genesis, N64 and PS1 as well as computers, defined by challenging and complex games meant for one player or split screen multiplayer; and the third generation played in computers and modern consoles, with a trend focused on online multiplayer and forgiving and fluid game designs."}