{"version":"1.0","provider_name":"Rainbow Dash Network","provider_url":"http:\/\/rainbowdash.net\/","type":"link","title":"Narwhal (narwhal)'s status on Sunday, 21-Sep-14 06:36:25 UTC","author_name":"Narwhal (narwhal)","author_url":"http:\/\/rainbowdash.net\/narwhal","url":"http:\/\/rainbowdash.net\/notice\/3649846","html":"@<span class=\"vcard\"><a href=\"http:\/\/rainbowdash.net\/user\/33377\" class=\"url\" title=\"Awlxa&#x13A;an kza P&#x131;r&#x131;ng Atakz&#xEB;\"><span class=\"fn nickname mention\">awlditzy<\/span><\/a><\/span> It's certainly renowned for its difficulty, but it sort of has a game design philosophy I've seen recently with games like Dark Souls in the sense that it treats the player with a level of respect in it s difficulty. It wants the player to understand it as a game rather than bend itself over for the player, to keep the experience more genuine."}