{"version":"1.0","provider_name":"Rainbow Dash Network","provider_url":"http:\/\/rainbowdash.net\/","type":"link","title":"Cloud Kicker (critialcloudkicker)'s status on Monday, 03-Nov-14 20:44:38 UTC","author_name":"Cloud Kicker (critialcloudkicker)","author_url":"http:\/\/rainbowdash.net\/critialcloudkicker","url":"http:\/\/rainbowdash.net\/notice\/3713108","html":"@<span class=\"vcard\"><a href=\"http:\/\/rainbowdash.net\/user\/798\" class=\"url\" title=\"Redredred-red Red-redred\"><span class=\"fn nickname mention\">redenchilada<\/span><\/a><\/span> Max Payne 3 was 35 GB, while skyrim ( unmodded ) is a &quot;mere&quot; 7 GB. GTA 5 is said to be 50 GB. The clear line ? I'm gonna guess it is a combination of how smart you use assets, and re-use them in a smart way. ( Silly fact, on the NES, super mario bros used the same sprites for both clouds and bushes ) and voice-acting. Aswell as 1 time use heavy cut-scenes that only get used 1 time. In GTA 4 virtually all cut-scenes were pretty much all real-time. I hear Destiny uses pre-rendered cut-scenes ( stuff like that tanks bytesizes ). I sadly do not know anything about the cut-scenes in Shadow of Mordor though. Still I rather see that the gaming industry can work it's way and ( hopefully ) create ( more ) actual good titles, instead of holding them back by hard drive space issues and\/or people whom complain tha they can't put the game they want to play on their SSD."}