{"version":"1.0","provider_name":"Rainbow Dash Network","provider_url":"http:\/\/rainbowdash.net\/","type":"link","title":"Cloud Kicker (critialcloudkicker)'s status on Sunday, 25-Jan-15 19:06:45 UTC","author_name":"Cloud Kicker (critialcloudkicker)","author_url":"http:\/\/rainbowdash.net\/critialcloudkicker","url":"http:\/\/rainbowdash.net\/notice\/3819534","html":"@<span class=\"vcard\"><a href=\"http:\/\/rainbowdash.net\/user\/28430\" class=\"url\" title=\"Tair&#x101;\"><span class=\"fn nickname mention\">northernnarwhal<\/span><\/a><\/span> From neither a gamer's perspective nor a marketing perspective is that a good question. Perhaps for a developer it is though, but I am not one of them. The question that matters to gamers is &quot;Is it fun&quot;. The question that matters for artists is &quot;is this my vision&quot;. And the question for the publisher is &quot;will this sell well ?&quot;. John Romero made my point rather well with all that Daikatana nonsense in 2000."}