{"version":"1.0","provider_name":"Rainbow Dash Network","provider_url":"http:\/\/rainbowdash.net\/","type":"link","title":"Jon and Angela Conrad (fnordly)'s status on Thursday, 11-Aug-11 18:57:15 UTC","author_name":"Jon and Angela Conrad (fnordly)","author_url":"http:\/\/rainbowdash.net\/fnordly","url":"http:\/\/rainbowdash.net\/notice\/382409","html":"@<span class=\"vcard\"><a href=\"http:\/\/rainbowdash.net\/user\/1906\" class=\"url\" title=\"Jonathan Conrad\"><span class=\"fn nickname\">fnordly<\/span><\/a><\/span> This brings me to my original point. Before the September that never ended (1993), we still had boredom and different games to play. Back then, Zelda was a two-player head-to-head shoot-em-up, and joysticks were made for more manly hands, and Twitter was just a channel on the Undernet, and Facebook was decentralized and distributed over hundreds of different types of mud."}