{"version":"1.0","provider_name":"Rainbow Dash Network","provider_url":"http:\/\/rainbowdash.net\/","type":"link","title":"RedEnchilada (notice the lack of a space) (redenchilada)'s status on Friday, 20-Mar-15 18:00:46 UTC","author_name":"RedEnchilada (notice the lack of a space) (redenchilada)","author_url":"http:\/\/rainbowdash.net\/redenchilada","url":"http:\/\/rainbowdash.net\/notice\/3883987","html":"@<span class=\"vcard\"><a href=\"http:\/\/rainbowdash.net\/user\/33007\" class=\"url\"><span class=\"fn nickname mention\">caret7<\/span><\/a><\/span> The palettes used in pixel art depend heavily on things like the style you're going for, the size of the image, whether you're doing a landscape or a figure, etc. The only real suggestion I can give is limiting yourself to 3-4 shades for a color is generally a good starting point to avoid overshading. Check out the rendering limitations for various old consoles and base your palettes on those."}