{"version":"1.0","provider_name":"Rainbow Dash Network","provider_url":"http:\/\/rainbowdash.net\/","type":"link","title":"Narwhal (narwhal)'s status on Wednesday, 15-Jul-15 22:25:57 UTC","author_name":"Narwhal (narwhal)","author_url":"http:\/\/rainbowdash.net\/narwhal","url":"http:\/\/rainbowdash.net\/notice\/3955041","html":"@<span class=\"vcard\"><a href=\"http:\/\/rainbowdash.net\/user\/30324\" class=\"url\" title=\"Cerulean Spark\"><span class=\"fn nickname mention\">ceruleanspark<\/span><\/a><\/span> I guess I'm a real sucker for vibrant colour composition, eh? I felt that while the atmosphere of BL2 wasn't as hellish or oppressive as BL1 its more varied and stimulated pallette both did a better job of expressing the openness of the game, and it fit in better with the game's incredibly cartoonish gameplay and characters. BL2 was definitely more linear in places than BL1, though I guess I didn't really feel as bothered by the linearity because the individual levels all still boasted multiple pathways towards enemies, so the game came off to me as more focused than streamlined."}