{"version":"1.0","provider_name":"Rainbow Dash Network","provider_url":"http:\/\/rainbowdash.net\/","type":"link","title":"Narwhal (narwhal)'s status on Monday, 20-Jul-15 04:35:08 UTC","author_name":"Narwhal (narwhal)","author_url":"http:\/\/rainbowdash.net\/narwhal","url":"http:\/\/rainbowdash.net\/notice\/3956914","html":"@<span class=\"vcard\"><a href=\"http:\/\/rainbowdash.net\/user\/798\" class=\"url\" title=\"RedEnchilada (notice the lack of a space)\"><span class=\"fn nickname mention\">redenchilada<\/span><\/a><\/span> Yeah, I think making a game really painfully difficult or lazily easy doesn't require too much effort, but reconciling those two to make a game that's both engaging but fair is where real excellent game design comes through. I know it has a reputation for being kind of gruesome, but I actually thought Dark Souls handled this compromise of difficultly really well and had a great philosophy of difficulty that involved giving the player the benefit of the doubt."}