{"version":"1.0","provider_name":"Rainbow Dash Network","provider_url":"http:\/\/rainbowdash.net\/","type":"link","title":"MetalTao (metaltao)'s status on Sunday, 06-Sep-15 16:55:23 UTC","author_name":"MetalTao (metaltao)","author_url":"http:\/\/rainbowdash.net\/metaltao","url":"http:\/\/rainbowdash.net\/notice\/3982502","html":"@<span class=\"vcard\"><a href=\"http:\/\/rainbowdash.net\/user\/17847\" class=\"url\" title=\"Mattimation\"><span class=\"fn nickname mention\">mrmattimation<\/span><\/a><\/span> I would also argue there is more stuff in those games as well. Graphics and polygons aren't always gonna be the most important when it comes to space. I mean, MGS is more linear of a game than those two are. The maps are indeed smaller and thus, only have to focus on those bits. I would argue. Also, lots of cut content for a game as big as Skyrim. Lot's of stuff still hangs around on the disc. Taking up a lot of space. <br \/>But, since your new comment, it got me questioning all what I said now. I am curious now."}