{"version":"1.0","provider_name":"Rainbow Dash Network","provider_url":"http:\/\/rainbowdash.net\/","type":"link","title":"Matt (zeldatra)'s status on Sunday, 06-Sep-15 17:25:54 UTC","author_name":"Matt (zeldatra)","author_url":"http:\/\/rainbowdash.net\/zeldatra","url":"http:\/\/rainbowdash.net\/notice\/3982524","html":"@<span class=\"vcard\"><a href=\"http:\/\/rainbowdash.net\/user\/32751\" class=\"url\" title=\"MetalTao\"><span class=\"fn nickname mention\">metaltao<\/span><\/a><\/span> The online component is probably already on the disc and will likely be released with a patch no larger than a gigabyte, as GTA V's was. The next-gen version of GTA V began development even before the last gen version (at 16GB) was released, was worked on by multiple Rockstar Games studios (the largest of which has 360+ employees), and compression technology is not being upgraded so fast that you can drop a 60GB game down to 20GB between GTA V's release in 2014 and Metal Gear Solid V's release in 2015. Metal Gear Solid V: Ground Zeroes, which also had an (admittedly much smaller, probably about half of Los Santos) open world, very high-res textures, one long story mission and about a dozen side-ops and was released around the same time as the next-gen re-release of GTA V in 2014, was only around 4GB. It's not that other developers CAN'T compress their games to a manageable size without losing quality. It's that they AREN'T."}