{"version":"1.0","provider_name":"Rainbow Dash Network","provider_url":"http:\/\/rainbowdash.net\/","type":"link","title":"Narwhal (narwhal)'s status on Wednesday, 16-Sep-15 06:18:07 UTC","author_name":"Narwhal (narwhal)","author_url":"http:\/\/rainbowdash.net\/narwhal","url":"http:\/\/rainbowdash.net\/notice\/3986478","html":"@<span class=\"vcard\"><a href=\"http:\/\/rainbowdash.net\/user\/798\" class=\"url\" title=\"RedEnchilada (notice the lack of a space)\"><span class=\"fn nickname mention\">redenchilada<\/span><\/a><\/span> It is, I actually really love the progression of difficulty in Cave Story. It actually lets you get accustomed to its world and mechanics before it throws skill demanding feats in your face, it essentially paces itself where it only becomes more difficult when it knows the player can handle said difficulty based on previous trials. It's actually incredible simple theoretically, but that's what makes it work so incredibly well."}