{"version":"1.0","provider_name":"Rainbow Dash Network","provider_url":"http:\/\/rainbowdash.net\/","type":"link","title":"Narwhal (narwhal)'s status on Wednesday, 23-Sep-15 20:12:54 UTC","author_name":"Narwhal (narwhal)","author_url":"http:\/\/rainbowdash.net\/narwhal","url":"http:\/\/rainbowdash.net\/notice\/3991381","html":"@<span class=\"vcard\"><a href=\"http:\/\/rainbowdash.net\/user\/2706\" class=\"url\" title=\"The weebest insect on the Bionis\"><span class=\"fn nickname mention\">mushi<\/span><\/a><\/span> It's interesting to chart the streamlining process of the Mother series from 1 to 3, where from game to game level design and world-building become more focused and succinct while also eliminating facets that are only extraneously difficult like encounter mechanics. The addition of running in Mother 3 specifically is a nice touch too, I like how you have to hold down B before actually running, it puts a lot of weight in your step and feels satisfying to perform."}