{"version":"1.0","provider_name":"Rainbow Dash Network","provider_url":"http:\/\/rainbowdash.net\/","type":"link","title":"Luna. (bobo)'s status on Tuesday, 20-Oct-15 20:35:38 UTC","author_name":"Luna. (bobo)","author_url":"http:\/\/rainbowdash.net\/bobo","url":"http:\/\/rainbowdash.net\/notice\/4009766","html":"Guy asking for a 60FPS Undertale patch: <a href=\"https:\/\/steamcommunity.com\/app\/391540\/discussions\/0\/487870763312845241\/\" title=\"https:\/\/steamcommunity.com\/app\/391540\/discussions\/0\/487870763312845241\/\" rel=\"nofollow external\">https:\/\/steamcommunity.com\/app\/391540\/discussions\/0\/487870763312845241\/<\/a><br \/>I understand that the bosses are high-speed deals, but they were designed with 30fps as the game's cap. 60FPS is not the way the game was meant to be played. Also, this &quot;designed with 30fps in mind&quot; excuse is really only acceptable for speedy games. <br \/>Games like DR3 saying that 60fps would &quot;cause physics issues&quot; is ridiculous, you guys are using Havok, you aren't fooling anyone."}