{"version":"1.0","provider_name":"Rainbow Dash Network","provider_url":"http:\/\/rainbowdash.net\/","type":"link","title":"RDN's Lucifer (nerthos)'s status on Monday, 09-Nov-15 01:50:56 UTC","author_name":"RDN's Lucifer (nerthos)","author_url":"http:\/\/rainbowdash.net\/nerthos","url":"http:\/\/rainbowdash.net\/notice\/4023887","html":"@<span class=\"vcard\"><a href=\"http:\/\/rainbowdash.net\/user\/28430\" class=\"url\" title=\"Tair&#x101;\"><span class=\"fn nickname mention\">northernnarwhal<\/span><\/a><\/span> I've always been of the train of thought of &quot;there are thousands of games, if a particular game goes against your morals, just don't play it&quot; While I agree that designs must be reasonable, with things like bikini mails being plain stupid, I consider any designer should be free to put whatever they want in a game as long as they can justify it. In Quiet's case they've done so. I wouldn't say that &quot;audience and criticism has progressed&quot; as it hasn't made games better at all, it has just made developers wary of adding things because people would be upset about it, even when their games are rated +18. San andreas comes to mind, with hot coffee being cut off so no one would be offended; and so comes a quote by M'aiq the Liar: &quot;I like children, we all do, but we don't want them ruining our fun&quot; Games should have the same artistic liberties that books or music have. No one complains of the outright pornographic lyrics of many songs, so harmless sexism should be overlooked too"}