{"version":"1.0","provider_name":"Rainbow Dash Network","provider_url":"http:\/\/rainbowdash.net\/","type":"link","title":"Cloud Kicker (critialcloudkicker)'s status on Wednesday, 24-Feb-16 21:38:30 UTC","author_name":"Cloud Kicker (critialcloudkicker)","author_url":"http:\/\/rainbowdash.net\/critialcloudkicker","url":"http:\/\/rainbowdash.net\/notice\/4091524","html":"@<span class=\"vcard\"><a href=\"http:\/\/rainbowdash.net\/user\/4526\" class=\"url\" title=\"Tiffany\"><span class=\"fn nickname mention\">tiffany<\/span><\/a><\/span> You somewhat remind me of how I think ALL game-developers should play Dr Jekyll and Mr Hyde ( <a href=\"https:\/\/en.wikipedia.org\/wiki\/Dr._Jekyll_and_Mr._Hyde_(video_game)\" title=\"https:\/\/en.wikipedia.org\/wiki\/Dr._Jekyll_and_Mr._Hyde_(video_game)\" rel=\"nofollow external\">https:\/\/en.wikipedia.org\/wiki\/Dr._Jekyll_and_Mr._Hyde_(video_game)<\/a> ) due to it being an absolute gemstone from a creative perspective. But mostly only to evaluate how to lean from it's numerous weaknesses.<br \/><br \/>Oh, and also Star Wars Battlefront because of the absolute HORRID map designs"}