{"version":"1.0","provider_name":"Rainbow Dash Network","provider_url":"http:\/\/rainbowdash.net\/","type":"link","title":"Cloud Kicker (critialcloudkicker)'s status on Tuesday, 10-May-16 22:47:57 UTC","author_name":"Cloud Kicker (critialcloudkicker)","author_url":"http:\/\/rainbowdash.net\/critialcloudkicker","url":"http:\/\/rainbowdash.net\/notice\/4168565","html":"@<span class=\"vcard\"><a href=\"https:\/\/gs.smuglo.li\/hfaust\" class=\"url\" title=\"hfaust\"><span class=\"fn nickname mention\">hfaust<\/span><\/a><\/span> The MMO mindset I was talking about resolves soley around &quot;If I stop playing after putting in 1000 hours to this game, I devalue that time I put into it into nothingness&quot;.<br \/><br \/>As for &quot;vector of attack&quot;, I think that would be way too depending on what system we are talking about ?"}