{"version":"1.0","provider_name":"Rainbow Dash Network","provider_url":"http:\/\/rainbowdash.net\/","type":"link","title":"Harry Underwood (blackgaynerd)'s status on Saturday, 16-Jul-16 04:31:23 UTC","author_name":"Harry Underwood (blackgaynerd)","author_url":"http:\/\/rainbowdash.net\/blackgaynerd","url":"http:\/\/rainbowdash.net\/notice\/4254792","html":"But now #<span class=\"tag\"><a href=\"http:\/\/rainbowdash.net\/tag\/pokemongo\" rel=\"tag\">PokemonGo<\/a><\/span> is the most massively-popular location-based AR game title produced so far, one in which seeing and interacting with AR-based characters in the wild is the focus of activity. #<span class=\"tag\"><a href=\"http:\/\/rainbowdash.net\/tag\/dennocoil\" rel=\"tag\">DennoCoil<\/a><\/span> dealt with the same premise 9 years ago, but with significantly more artificial intelligence and AR glasses involved. <br \/><br \/>Maybe there will be a way to commercially cheapen the #<span class=\"tag\"><a href=\"http:\/\/rainbowdash.net\/tag\/googleglass\" rel=\"tag\">GoogleGlass<\/a><\/span> experience, just as #<span class=\"tag\"><a href=\"http:\/\/rainbowdash.net\/tag\/googlecardboard\" rel=\"tag\">GoogleCardboard<\/a><\/span> commercially cheapened access to VR. Pokemon Go using AR glasses would be more efficient than on the smartphone, I would think."}