{"version":"1.0","provider_name":"Rainbow Dash Network","provider_url":"http:\/\/rainbowdash.net\/","type":"link","title":"adiwan (adiwan)'s status on Thursday, 29-Sep-16 14:35:55 UTC","author_name":"adiwan (adiwan)","author_url":"http:\/\/rainbowdash.net\/adiwan","url":"http:\/\/rainbowdash.net\/notice\/4360553","html":"@<span class=\"vcard\"><a href=\"http:\/\/rainbowdash.net\/user\/1766\" class=\"url\" title=\"Zenneth Ryver-Styx\"><span class=\"fn nickname mention\">zennx<\/span><\/a><\/span> In my humble opinion the VR games are all very simple because there are huge problems that don't have a solution yet. The Vive has &quot;room scale&quot; tracking and it works great BUT only within the tracked space. There is only so much to do within a 3x3 meters area. This is a table with the distribution of the room sizes the users have <a href=\"https:\/\/steamcommunity.com\/app\/358720\/discussions\/0\/350532536103514259%7D\" title=\"https:\/\/steamcommunity.com\/app\/358720\/discussions\/0\/350532536103514259%7D\" rel=\"nofollow external\">https:\/\/steamcommunity.com\/app\/358720\/discussions\/0\/350532536103514259%7D<\/a> I'm working on a Master thesis to make something to enlarge the virtual area without the use of teleportation."}