{"version":"1.0","provider_name":"Rainbow Dash Network","provider_url":"http:\/\/rainbowdash.net\/","type":"link","title":"adiwan (adiwan)'s status on Thursday, 22-Aug-19 14:40:32 UTC","author_name":"adiwan (adiwan)","author_url":"http:\/\/rainbowdash.net\/adiwan","url":"http:\/\/rainbowdash.net\/notice\/5463052","html":"@<span class=\"vcard\"><a href=\"http:\/\/rainbowdash.net\/user\/53973\" class=\"url\"><span class=\"fn nickname mention\">thismightbeauser<\/span><\/a><\/span> I use Unity for creating VR trainings at my work. So far I'm not done with my code. I'm restructuring my code constantly and I plan to introduce your proposal towards the end when I have something functional first. I'm also a bit hesitant how it will work with the packages I already use that heavily rely on reflection (Odin Inspector, Bolt). My damn &quot;screw hole&quot; code has about 1000 lines of neatly formatted code and my &quot;cordless screwdriver&quot; is at about 1200 lines. They are so big because I need to ensure nothing breaks when I toggle all of them interactable on or off."}