{"version":"1.0","provider_name":"Rainbow Dash Network","provider_url":"http:\/\/rainbowdash.net\/","type":"link","title":"Alcoholic Beast (drinkingpony)'s status on Saturday, 16-Nov-19 16:08:52 UTC","author_name":"Alcoholic Beast (drinkingpony)","author_url":"http:\/\/rainbowdash.net\/drinkingpony","url":"http:\/\/rainbowdash.net\/notice\/5466803","html":"@<span class=\"vcard\"><a href=\"http:\/\/rainbowdash.net\/user\/4526\" class=\"url\" title=\"Tiff Spearman\"><span class=\"fn nickname mention\">tiff<\/span><\/a><\/span> I am sorry to say that, no, it affects both the digital and the physical game releases ( physical being the Nintendo Switch Cartridges ). Most 'crashes' have seemingly occurred while the game attempted to quicksave, and it is currently under fan\/hacker-dom invesigation what is going on. Currently it seems to point straight towards a well known issue with Ninendo Switch's Operating System in combination with using ExFat instead of Fat32 on your SDcard. ( which has been known for at least 15 months if you follow a certain GitHub trail )<br \/><br \/>I expect that Nintendo was hesistant to 'fix' this since it was more likely that hackers and homebrewers were near infinitely more likely to run into Fat32's [4 GB minus 2 bytes ] maximum individual file limit. Not to mention straight up pirates.<br \/><br \/>Regardless, it is a problem."}