{"version":"1.0","provider_name":"Rainbow Dash Network","provider_url":"http:\/\/rainbowdash.net\/","type":"link","title":"Scribus (scribus)'s status on Tuesday, 11-Jul-23 16:19:04 UTC","author_name":"Scribus (scribus)","author_url":"http:\/\/rainbowdash.net\/scribus","url":"http:\/\/rainbowdash.net\/notice\/5481872","html":"@<span class=\"vcard\"><a href=\"http:\/\/rainbowdash.net\/user\/1089\" class=\"url\" title=\"adiwan\"><span class=\"fn nickname mention\">adiwan<\/span><\/a><\/span> Like, I can get that over the scope of a 3D or even 2D &quot;world&quot; that the <b>*absolute*<\/b> position of a player character's sword swing is much less relevant than the (...well...) <i>\/relative\/<\/i> position of the sword to the character. God, I wish it could just snap, or use guidelines, or snap to guidelines, or <b>*any*<\/b> kind of precision that's been available in draw programs since at least 1995. Ugh :shiver: I can't abide loosey-goosey, nosiree, not in this context at least. :p"}