{"version":"1.0","provider_name":"Rainbow Dash Network","provider_url":"http:\/\/rainbowdash.net\/","type":"link","title":"adiwan (adiwan)'s status on Wednesday, 08-Jul-26 20:37:26 UTC","author_name":"adiwan (adiwan)","author_url":"http:\/\/rainbowdash.net\/adiwan","url":"http:\/\/rainbowdash.net\/notice\/5484697","html":"@<span class=\"vcard\"><a href=\"http:\/\/rainbowdash.net\/user\/60\" class=\"url\" title=\"Scribus\"><span class=\"fn nickname mention\">scribus<\/span><\/a><\/span> Yeah. The actual &quot;game&quot; part is rather basic. It's similarly complex as the cabaret club mini game in Yakuza 0 and Yakuza 2. As a mini game it's fine for what it is, however for the main course it's severely lacking in depth in my opinion. Yeah. I got you. It could be fun as a resource management game to dispatch heroes according their strengths but this ain't it. For that I expect to assemble my own team and recruit more heroes and shuffle my team according to the current villains terrorizing the city. Also the hacking was rather meh. I get why it exists, as Robert sits at the PC with his Mecha Man experience. Hacking mini games were never done right as far as I know."}