{"version":"1.0","provider_name":"Rainbow Dash Network","provider_url":"http:\/\/rainbowdash.net\/","type":"link","title":"Dylan Sorrell (ladestitute)'s status on Monday, 19-Dec-11 07:14:52 UTC","author_name":"Dylan Sorrell (ladestitute)","author_url":"http:\/\/rainbowdash.net\/ladestitute","url":"http:\/\/rainbowdash.net\/notice\/841606","html":"@<span class=\"vcard\"><a href=\"http:\/\/rainbowdash.net\/user\/1369\" class=\"url\" title=\"Mack\"><span class=\"fn nickname\">madflavors<\/span><\/a><\/span> @<span class=\"vcard\"><a href=\"http:\/\/rainbowdash.net\/user\/60\" class=\"url\" title=\"Scribus Caballus\"><span class=\"fn nickname\">scribus<\/span><\/a><\/span> Right now, I'm trying to figure out how to add platforms that vanish if stood on too long and possibly some kind of power-up so I can exercise my game-making muscle. If the collectable objects in the game appear as indivual sprites (think like KH's HP, munny, and MP orbs), I'll probably add one that extends the pick-up range called Reach."}