{"version":"1.0","provider_name":"Rainbow Dash Network","provider_url":"http:\/\/rainbowdash.net\/","type":"link","title":"Puzzlemint (puzzlemint)'s status on Saturday, 14-Jan-12 00:47:12 UTC","author_name":"Puzzlemint (puzzlemint)","author_url":"http:\/\/rainbowdash.net\/puzzlemint","url":"http:\/\/rainbowdash.net\/notice\/909896","html":"@<span class=\"vcard\"><a href=\"http:\/\/rainbowdash.net\/user\/5743\" class=\"url\" title=\"Micheal McPony\"><span class=\"fn nickname\">thatonepony<\/span><\/a><\/span> The big problem with weapons in Mass Effect 1, though, is that they're all the same. Pick any three shotguns, the only difference between them is their stats. || Meanwhile, over in Mass Effect 2, compare the Eviscerator, the Scimitar, and the Claymore. They all handle completely differently; they're each better at certain things and worse at others, and they each compliment a different playstyle. The same is true of all of the other weapon types (though as a Vanguard main with a lot of experience, I think the differences between Shotguns are more pronounced). This adds an element of variety that ME1 desparately lacked. || While I don't agree with all of the changes they made in Mass Effect 2, I think the end result is a vast improvement in terms of gameplay. Shame I can't say the same for the story, but you can't win 'em all. !<span class=\"vcard\"><a href=\"http:\/\/rainbowdash.net\/group\/25\/id\" class=\"url\" title=\"Video Game Ponies! (videogameponies)\"><span class=\"fn nickname\">vgp<\/span><\/a><\/span>"}