{"version":"1.0","provider_name":"Rainbow Dash Network","provider_url":"http:\/\/rainbowdash.net\/","type":"link","title":"Dylan Sorrell (ladestitute)'s status on Saturday, 28-Jan-12 02:49:30 UTC","author_name":"Dylan Sorrell (ladestitute)","author_url":"http:\/\/rainbowdash.net\/ladestitute","url":"http:\/\/rainbowdash.net\/notice\/947243","html":"To speak up about this, I'm doing some game development work as I said. Minti helped me yesterday with handling an unsigned integer overflow problem, but I'm not sure how I want to handle the exp\/leveling system. While one part of me wants to go a traditional tried and true method of simple &quot;get enough exp&quot;, some of the game's community suggested some unconventional ideas such as EXP that could go into equipment, or skill points\/weapon upgrading via a point\/skill point system. I just want to find a compremise."}