{"version":"1.0","provider_name":"Rainbow Dash Network","provider_url":"http:\/\/rainbowdash.net\/","type":"link","title":"Dylan Sorrell (ladestitute)'s status on Sunday, 29-Jan-12 09:50:46 UTC","author_name":"Dylan Sorrell (ladestitute)","author_url":"http:\/\/rainbowdash.net\/ladestitute","url":"http:\/\/rainbowdash.net\/notice\/950868","html":"@<span class=\"vcard\"><a href=\"http:\/\/rainbowdash.net\/user\/2118\" class=\"url\" title=\"Jordan Cameron\"><span class=\"fn nickname\">tenmihara<\/span><\/a><\/span> I told you guys that the game project of mine with a team was originally being made as a mmo using a game engine wrote in C#. We had semi-decided to use this current engine (Construct 2), as in kind of thought on about it and just went on. Recently the thought of writing a MMO engine (of course, not by myself) has crossed my mind...like 15 minutes ago. I know even the concept of it seems like a daunting task but the benefits are the near non-impossibilities you can pull off with a hand-coded game engine...besides, a much higher markpoint in FPS\/performance. The problem is we don't want to throw away what work we've done, even if it seems like a little...even if we put several days into it by now. Besides, we've switched game engines about...twice already."}