{"version":"1.0","provider_name":"Rainbow Dash Network","provider_url":"http:\/\/rainbowdash.net\/","type":"link","title":"Dylan Sorrell (ladestitute)'s status on Sunday, 29-Jan-12 10:57:16 UTC","author_name":"Dylan Sorrell (ladestitute)","author_url":"http:\/\/rainbowdash.net\/ladestitute","url":"http:\/\/rainbowdash.net\/notice\/950906","html":"@<span class=\"vcard\"><a href=\"http:\/\/rainbowdash.net\/user\/4200\" class=\"url\" title=\"Joe\"><span class=\"fn nickname\">purplephish20<\/span><\/a><\/span> Simpler: Our game originally scrapped a MMORPG element to and we switched engines due to that. I recently had the thought of reversing the decision and coding server\/client software for the MMO features by hand with the team. Should I just stick with the current game plan or return to the original MMO idea and try writing the mmo software?"}