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 <version>1.0</version>
 <type>link</type>
 <provider_name>Rainbow Dash Network</provider_name>
 <provider_url>http://rainbowdash.net/</provider_url>
 <title>RDN's Lucifer (nerthos)'s status on Sunday, 04-Mar-12 02:56:49 UTC</title>
 <author_name>RDN's Lucifer (nerthos)</author_name>
 <author_url>http://rainbowdash.net/nerthos</author_url>
 <url>http://rainbowdash.net/notice/1050076</url>
 <html>@&lt;span class=&quot;vcard&quot;&gt;&lt;a href=&quot;http://rainbowdash.net/user/1235&quot; class=&quot;url&quot; title=&quot;Henrik Westerlund&quot;&gt;&lt;span class=&quot;fn nickname&quot;&gt;flaxx&lt;/span&gt;&lt;/a&gt;&lt;/span&gt; I think good graphics in fact hinder the immersion a game can offer. I at least, can't feel the same in a game with three thousand polygons per model. I just indentify them as big masses of graphics, and can't be impressed by them more than &amp;quot;Wow, that's beautiful&amp;quot; because the graphics are too good to focus in other stuff.</html>
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