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 <provider_name>Rainbow Dash Network</provider_name>
 <provider_url>http://rainbowdash.net/</provider_url>
 <title>Puzzlemint (puzzlemint)'s status on Tuesday, 03-Jul-12 11:54:34 UTC</title>
 <author_name>Puzzlemint (puzzlemint)</author_name>
 <author_url>http://rainbowdash.net/puzzlemint</author_url>
 <url>http://rainbowdash.net/notice/1629762</url>
 <html>@&lt;span class=&quot;vcard&quot;&gt;&lt;a href=&quot;http://rainbowdash.net/user/148&quot; class=&quot;url&quot; title=&quot;Karkat Vantas&quot;&gt;&lt;span class=&quot;fn nickname&quot;&gt;carcino&lt;/span&gt;&lt;/a&gt;&lt;/span&gt; !&lt;span class=&quot;vcard&quot;&gt;&lt;a href=&quot;http://rainbowdash.net/group/25/id&quot; class=&quot;url&quot; title=&quot;Video Game Ponies! (videogameponies)&quot;&gt;&lt;span class=&quot;fn nickname&quot;&gt;vgp&lt;/span&gt;&lt;/a&gt;&lt;/span&gt; Instead of the typical &amp;quot;Buck yeah, American war hero!&amp;quot; storyline of most MMS games, Spec Ops takes the &amp;quot;War is hell&amp;quot; approach and really drives it home. || You are sent on what initially seems like a rescue mission, only to find yourself caught in an active war zone with no idea which side (if either) is &amp;quot;the bad guys&amp;quot;, and having to defend yourself against both. || There are cutscenes -- perhaps a few more than strictly necessary -- to drive the story forward, but most of the story is told through in-game chatter between yourself and your teammates. || The game also allows you to make choices (with consequences) through the gameplay, rather than through any RPG-style dialogue. &amp;quot;Do I shoot this guy, or let him walk away?&amp;quot;; &amp;quot;Do I use this rocket launcher to clear the room of hostiles, or do I try to find another way around?&amp;quot;; &amp;quot;Do I go in guns blazing? oops, I just gunned down a civilian who was running for cover.&amp;quot;</html>
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