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 <version>1.0</version>
 <type>link</type>
 <provider_name>Rainbow Dash Network</provider_name>
 <provider_url>http://rainbowdash.net/</provider_url>
 <title>Katy Brown (cavatina)'s status on Thursday, 12-Jul-12 16:47:31 UTC</title>
 <author_name>Katy Brown (cavatina)</author_name>
 <author_url>http://rainbowdash.net/cavatina</author_url>
 <url>http://rainbowdash.net/notice/1673187</url>
 <html>@&lt;span class=&quot;vcard&quot;&gt;&lt;a href=&quot;http://rainbowdash.net/user/4460&quot; class=&quot;url&quot; title=&quot;Scribble &amp;#x2642;&quot;&gt;&lt;span class=&quot;fn nickname&quot;&gt;scribble&lt;/span&gt;&lt;/a&gt;&lt;/span&gt; i didnt say they worked better, just they worked just as well. If they are designed well,  any game works on keyboard, same applies to gamepad. Some games translate badly to gamepads, like First Person Shooters. Analog sticks are terrible for them, so they implement aim assist.</html>
</oembed>
