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 <provider_name>Rainbow Dash Network</provider_name>
 <provider_url>http://rainbowdash.net/</provider_url>
 <title>Cerulean Lulamoon-Spark (ceruleansparkold)'s status on Tuesday, 28-Aug-12 10:54:59 UTC</title>
 <author_name>Cerulean Lulamoon-Spark (ceruleansparkold)</author_name>
 <author_url>http://rainbowdash.net/ceruleansparkold</author_url>
 <url>http://rainbowdash.net/notice/1860101</url>
 <html>@&lt;span class=&quot;vcard&quot;&gt;&lt;a href=&quot;http://rainbowdash.net/user/4320&quot; class=&quot;url&quot; title=&quot;Katze Kattepus&quot;&gt;&lt;span class=&quot;fn nickname&quot;&gt;nerthos&lt;/span&gt;&lt;/a&gt;&lt;/span&gt; The thing about Dark Souls is that it is honest. In most games, when the enemies are &amp;quot;trying to kill you&amp;quot; they're doing a deliberately halfassed job to keep the story going. The enemies in Dark Souls genuinely try to kill you. There's none of this &amp;quot;Oh-I'll-give-you-an-opening&amp;quot; crap, it's learn to block, parry or riposte or get killed. Wander into a crowd of swordsmen, get cut to ribbons as they savagely gang beat you. Aggro a giant dragon, expect to burn to death. If you give the game an inch, it will take a mile, and then drag you over every broken glass covered inch of it.</html>
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