<?xml version="1.0" encoding="UTF-8"?>
<oembed>
 <version>1.0</version>
 <type>link</type>
 <provider_name>Rainbow Dash Network</provider_name>
 <provider_url>http://rainbowdash.net/</provider_url>
 <title>Bit Shift (bitshift)'s status on Friday, 31-Aug-12 12:42:04 UTC</title>
 <author_name>Bit Shift (bitshift)</author_name>
 <author_url>http://rainbowdash.net/bitshift</author_url>
 <url>http://rainbowdash.net/notice/1871377</url>
 <html>@&lt;span class=&quot;vcard&quot;&gt;&lt;a href=&quot;http://rainbowdash.net/user/1948&quot; class=&quot;url&quot; title=&quot;Cerulean Spark&quot;&gt;&lt;span class=&quot;fn nickname&quot;&gt;ceruleanspark&lt;/span&gt;&lt;/a&gt;&lt;/span&gt; On the other hand, charging that sort of price range for their games (actually [i]more[/i] for most of their life) is how they became rich in the first place, so I can see why they might be reluctant to start charging less. Even if the latter does actually make more business sense within the iOS ecosystem.</html>
</oembed>
