<?xml version="1.0" encoding="UTF-8"?>
<oembed>
 <version>1.0</version>
 <type>link</type>
 <provider_name>Rainbow Dash Network</provider_name>
 <provider_url>http://rainbowdash.net/</provider_url>
 <title>Toksyuryel (toksyuryel)'s status on Tuesday, 02-Oct-12 06:03:36 UTC</title>
 <author_name>Toksyuryel (toksyuryel)</author_name>
 <author_url>http://rainbowdash.net/toksyuryel</author_url>
 <url>http://rainbowdash.net/notice/1967323</url>
 <html>@&lt;span class=&quot;vcard&quot;&gt;&lt;a href=&quot;http://rainbowdash.net/user/7875&quot; class=&quot;url&quot; title=&quot;Omni&quot;&gt;&lt;span class=&quot;fn nickname&quot;&gt;omni&lt;/span&gt;&lt;/a&gt;&lt;/span&gt; Games aren't really the same as other kinds of software. They need a different approach than the traditional development models of free software, but I don't think full-proprietary is a good approach either. It's a very complicated subject because on some level you are dealing with a form of art where other types of software are strictly engineering exercises. But there is still some amount of engineering involved in creating a game that could do with being opened up and shared around. Finding that balance is very tricky.</html>
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