<?xml version="1.0" encoding="UTF-8"?>
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 <version>1.0</version>
 <type>link</type>
 <provider_name>Rainbow Dash Network</provider_name>
 <provider_url>http://rainbowdash.net/</provider_url>
 <title>Cerulean Lulamoon-Spark (ceruleansparkold)'s status on Tuesday, 02-Oct-12 13:29:27 UTC</title>
 <author_name>Cerulean Lulamoon-Spark (ceruleansparkold)</author_name>
 <author_url>http://rainbowdash.net/ceruleansparkold</author_url>
 <url>http://rainbowdash.net/notice/1967905</url>
 <html>@&lt;span class=&quot;vcard&quot;&gt;&lt;a href=&quot;http://rainbowdash.net/user/6766&quot; class=&quot;url&quot; title=&quot;Toksyuryel&quot;&gt;&lt;span class=&quot;fn nickname&quot;&gt;toksyuryel&lt;/span&gt;&lt;/a&gt;&lt;/span&gt; For me the obvious conclusion, which is painfull overlooked by the article is that all problems in videogames A) have solutions and B) have solutions bounded by the game environment. This is in stark contrast to the innumberable unsolvable problems of real life, with their totally unbounded number of solutions.</html>
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